THI2T33N (Thirteen)
4:th place in the graphics competition at Gubbdata 2016, Lund, Sweden (1-3 July 2016)
Unlike the work in Hoaxers, Robert re-coded the routine of the sprite-overlay to fully be implemented in demonstrations (ie with sampled music and raster demanding tasks, full control and scrolling of $d021 registers) and was already on the track of the liberating layered routines, which later manifested in the "Wonderland XIII". Stian made an important contribution, not credited. We made a collaboration together, which unfortunately didn't end up as high as we both had wished for. The code is still there, ready for future use.
Again, just as previously work utilizes some advanced computer coding in order to view the image. Multiplexed hires sprites, which is expanded in x-axis, covers the whole screen (7 on each row) whilst there is a bitmap image in the regular 160x200 format onto the screen (160x293) and underlaying raster lines. Open borders, rasterlines composed along the sprites and bitmap to give the impression of more colors than thought possible from the native formats alone.
I found out that there is a way to either go for hires $3fff characters covering the screen with multiplexed multicolored sprites underneath + rasters, or setting the raster lining to position a set, a-b-c coloring to increase the impression. But there is a level where the final result is quite difficult to control... But which I will try out, in the future. This was a fundamental start!
"Big things has small beginnings"